https://quixel.com/blog/2020/1/22/blending-megascans-assets-in-ue4
I had the opportunity to write an article with the help of Joseph Downer, Adnan Chaumette, and Wiktor Öhman that covers different techniques we can utilize to blend assets with terrains in Unreal Engine 4.
In this tutorial we will go over world aligned texture tiling, pixel depth offset blending, distance field blending, and the new realtime virtual texture blending.
It was a big team effort to break down such technical information into something that can be easily digested. Please check out the article and drop any feedback you have because we'll be doing a livestream this friday at 10AM PST.
https://www.artstation.com/disting
https://www.artstation.com/fansub
Blending Megascans Assets in UE4