CONTACT INFORMATION
I'm not available for work at the moment, and thank you for the interest.
Email: jack.mckelvie113@gmail.com
- Build, light, and otherwise compose scenes in UE4 using Megascans assets
- Create game ready assets from concept to completion
- Create various types of foliage ranging from trees to grass.
- Create materials using Substance Designer and Zbrush.
- Required to make changes on work per client request (Sony)
- Regularly generate solutions to complex artistic, technical, and interpersonal
problems
- Interpret customer ideas and concepts to generate content the customer will
find appealing
- Created game ready assets from concept to completion
- Performed performance profiling and optimizations for the Xbox One using
Pix.
- Set up material pipeline for characters from scratch and made dozens of
materials for characters using Substance Designer/Painter.
- Created various types of foliage ranging from trees to grass.
- Worked closely with lead engineer to create an attractive day night cycle
lighting setup with performance conscience post processing.
- Created various material effects for special abilities using Unreal Engine 4’s
material editor.
- Created documentation for outsourcing team to correctly build vehicles,
characters, and guns with our material pipeline in consideration.
- Created props for single player, multiplayer, and zombies from reference /
concept art
- Reworked many materials for a variety of assets including various hero
assets and vehicles.
- Contributed to the lighting team
- Worked very closely with the rigging team and have helped rig many
vehicles.
- Scripted a variety of Maya tools for the art integration team.
- Worked on asset destruction.
- Trained new artist’s to the team.
- Developed and implemented optimization techniques used on many levels in
the final game to reach performance goals.
- Worked closely with outsourcing studios to deliver high quality art assets.
- Created content for individuals from description/concept art
- Required to make changes on work per client request
- Regularly generate solutions to complex artistic, technical, and interpersonal
problems
- Interpret customer ideas and concepts to generate content the customer will
find appealing
- Develop a high level of attention to detail to catch any mistakes made on
work
- Created high poly and low poly hard surface models for this company on a
freelance capacity