I created this environment within Unreal Engine 4 using assets from the Megascans Library. Halo is the game that got me into gaming in the first place, and it was an absolute blessing to be able to work on something so close to my heart. Some of my fondest memories in gaming were playing couch coop with my dad, and hosting huge lan parties that would last all weekend long.
Please take the time to check out the breakdown video to see how I approached making the scene.
The environment went through a lot of iterations and I'd like to thank everyone that helped contribute to making this scene so much better than what it was going to be. Special thanks to Wiktor for doing a final pass on the base/bunker to really take it to the next level.
Wiktor Öhman:
https://www.artstation.com/disting
Adnan Chaumette:
https://www.artstation.com/fansub