I recently had the pleasure of exploring new workflows for creating stylized environments using the Megascans ecosystem using Unreal Engine 4. It was an incredible learning experience and I'd like to give a special shout out to Dan Woje for providing excellent art direction, and Galen Davis who made a fantastic Mixer tutorial using this environment. I'll link their Artstation pages below.
Dan Woje: https://www.artstation.com/danwoje
Galen Davis: https://www.artstation.com/galentalldavis
Joseph Downer: https://www.artstation.com/jamesemory
Stylized Environment Texturing in Mixer