I was brought on to the Opal team near the beginning of production to RnD how PCG could be leveraged to quickly make a new GDC demo for 2023. I created numerous works that were axed in favor of another direction lead by the PCG team, however I'm very excited to be able to share those works today as it's part of the story in how the team got to where it landed the project.
I worked on a background PCG forest, PCG microscatter (non-GPU scattering), a landscape auto blend material, and I worked on making and polishing up some assemblies for the PCG team. The assemblies and the auto blend material made it into the final demo, whereas the PCG content did not.
This was a monumental team effort, and here's a shoutout to some of those involved. I can't credit everyone here, so I've limited it to people who I worked with directly.
Daniel Woje
Wiktor Ohman
Jakob Keudel
Isac Crafoord
Galen Davis
Mathew OHalloran
Majid Azim
Adam Rosengren
Jean-Sebastien Guay
Huw Bowles
Robert Osborne
Marien Elalaoui
The sample is available for download now, check it out here: https://unrealengine.com/marketplace/en-US/error-404?e=/marketplace/en-US/product/electric-dreams-env